Understanding and reviewing CG Animations by Richard
(this article is a sequel to "The trend of CGI in animation")
We are in the future and the trend of CGI in animation is no longer
flabbergasting us, we are now in a position to claim back our objectivity, this
sense of awe that permeated us when we saw our first CG animated flick, has
dwindled and now it is time again for the future to be called "present". That
is until the next big thing comes knocking at our door. So what do we do now ?
We got our senses back, we make the best of it and that means we demand quality
to those that create CGI because we don't want to end up with what I call an
"overall negative ratio" where, out of 10 productions, 1 or maybe 2 are really
worth paying for a cinema ticket.
Nowadays the amount of productions is growing with each passing year and so is
the amount of dedicated studios and the first consequence is that our choice is
broadening which is a good thing because it means that we can afford to be more
picky, also all these new studios sprouting all over the world mean for us, a
chance to witness a new cultural approach and a different perspective in the
subsequent productions. Some pessimistic analysts have said that this bubble of
growing CG Animation output will soon burst due to the fact that people are now
used to this new technology. I disagree with that, of course the output cannot
sustain growth forever and I think the time has come for it to stabilize. After
all, traditional 2D animations have weathered all sorts of changes in society
and this, for over 80 years. Only a technological evolution (or should I say
revolution ?) has been able to finally make those 2D features more or less
retire.
So here we are, witnessing a certain maturity in this industry as well as in
ourselves. We are then ready to ask, what are the criteria to be taken into
account to say that any given CG Animation is all about quality and not just a
commercial product designed to attract audiences at the expenses of everything
else ? Well, the first thing is to know what is the prime target intended by
the makers, if it is young children then we should see whether there is an
educational value. As the story unfolds, you can see that if the animation
makes your children ask all sorts of questions that are relevant to the way
they perceive the world around them as well as questions regarding their
interactions with you or their friends etc. Also see if they are entertained
through and through which demonstrates a production that is consistent with its
goals whereas If your kids are amused the first 5 minutes then bored the next
45, that would be a rather negative sign. As for the quality of the rendering,
it won't be a top criterion for the younger ones but such productions appear
rather seldom as the industry tends to move towards a "family" type of
entertainment. (especially in the USA).
Now for a more general type of reviewing, let us take the example of an average
production whose target audiences are older children and grown-ups. This time
we want to know that the story be of interest, that discrepancies as well as
inconsistencies be avoided as best as can be, that the theme be appealing to
us. Most of the time (if not always) there will be situations that are intended
to be comical so that fact is no longer a criterion in itself and we should see
whether the comedy ingredient is subtle and clever or instead, predictable and
already seen a million times before (e.g. a character slipping on something or
crashing on a wall or receiving a pie on his face which will only be funny to
young children). Another important aspect defining a good story is the sense of
achievement of the main character's purpose and the movie's ability to convey
that sense to the audience. In other words, do we have the feeling at the end
that the "good" guys went through fairly hard times to finally overcome the
"bad" ones and subsequently earn their sense of achievement and our respect ?
Of course this won't be as relevant when a story's main theme is that of comedy
and comical situations alone.
The other paramount aspect defining a good CG Animation is the rendering and
all that is implied by that. This criterion, though technical, cannot be
ignored because it is what differentiates CG productions from traditional
animations or movies, it is the very reason of our awe when we caught our first
glimpse of these CG Flicks. These technical aspects are important because they
tell us a lot about the type of softwares used in the production, the knowledge
the creators have of those softwares, their level of creativity and their
mastery of colors, light and depth etc. Here is what should be considered when
reviewing an animation:
FLUIDITY: A central aspect defining CGI, the smoother the animation the more
pleasant it is to the eye. The worst CG Animation is more fluid than the best
traditional hand-drawn production. Most CG Animations achieve a high level of
fluidity but there are nonetheless differences in the control of movement of
characters which will play a part in the overall review.
SURFACES AND TEXTURES: Another aspect that only CGI can achieve is the
different types of texture, e.g. skin, hair, ground, tree bark etc. These tend
to vary from realistic to extremely realistic and the higher the realism
combined with high fluidity, the better the experience of watching it. By
comparison, traditional animation realism vary from not realistic at all to
slightly realistic.
COLOR AND LIGHT: This aspect though not the most important one is still to be
taken into consideration, for it will define the way the animation is seen,
where a strong dose of colors and a lower level of light grades will give an
overall "cartoon-like" appearance. On the other hand, a broader grade of colors
and lights associated with high fluidity and texture will yield ultra realistic
characters and landscapes.
DEPTH: Probably the aspect that catches my eye the most and is the very reason
of calling those animations "3D", the depth ratio is crucial to a sense of
reality in any animation. This is something that is completely absent from
traditional animation or at best, slightly suggested. In CGI, it varies from
good to exceptionally good and with the ever evolving knowledge of creators,
"exceptionally good" should become standard rather than occasional.
By now you should have a pretty good idea of what to expect or consider when you
decide to go and see the latest animation on the big screen. You can always
check http://www.cganima.com
if you wish to see my reviews and, I don't know, compare them with your own
experience. Remember that in the end, what really matters is that you and your
kids have a good time watching 21st century entertainment. I certainly will.
About the Author
Richard is a long date CGI geek. He shares his deep knowledge of Computer
Generated Imagery on http://www.cganima.com/
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